
ONE SIGNAL
ONE SIGNAL is a minimalist one-button game where you send a single signal through a procedural network of paths.
Your goal is simple: press at the right moment to guide the signal from node to node. Each level is generated with code, without assets, using only paths, timing, nodes and movement.
The game is only 12.8 MB, so the WebGL version is not optimal in terms of visual quality under these conditions, but it is fully functional; for the best experience, play in fullscreen mode.
Controls: press Space or click to play, and press R to restart the level. From level 10 onward, pressing R can also change the level structure.
Feel free to share in the comments which level you reached!
The game is still experimental and conceptual, but the core idea is clear: one button, one signal, one chance to keep the flow alive.
Built for the jam with a fully procedural approach, ONE SIGNAL explores how much gameplay can emerge from almost nothing: timing, rhythm, tension, and a moving signal trying to reach the end.
ONE SIGNAL was created on 2 days with Bezi in full autonomy, guided and directed by GLHF Studio, without using a single asset or any pre-built scene.
To become truly complete, the game would need at least 24 hours of professional level design to create stronger moments of fun, reflection, and surprise, as AI alone is not yet able to craft truly playful and unexpected situations.
GLHF Studio is open to commercializing a more polished version of ONE SIGNAL if there is serious interest.
| Published | 8 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Procaillass |
| Made with | Unity |
| Tags | conceptual, Indie, Procedural Generation |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






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